Transition Callback
Functions
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abstract fun enteredState( stateMachine: StateMachine<S, T>, previousState: S, transition: T, currentState: S)
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After a state transition has been verified to be legal and also applied to a machine.
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abstract fun enteringState( stateMachine: StateMachine<S, T>, currentState: S, transition: T, targetState: S)
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After a state transition has been verified to be legal but has not yet been applied to the machine.